Send minimal data over the network, assume any information the clients receive is going to be abused. Trust nothing coming over the network, always validate that players can do what they are suggesting. You don't resolve things like speedhacking with "anti-cheating", you fix your damn server so players can't run beyond the running speed. Still, so many games feature the kind of cheating that's only enabled by shitty network architecture, where clients are trusted with game state. I've got sympathy for game developers in that, because essentially it's always going to be possible in some form beyond real player capability, because you can't risk false positive bans. Featuring a track introduction to each section, the papers are organized in topical sections named: statistical model checking evaluation and reproducibility of program analysis and verification ModSyn-PP: modular synthesis of programs and processes semantic heterogeneity in the formal development of complex systems static and runtime verification: competitors or friends? rigorous engineering of collective adaptive systems correctness-by-construction and post-hoc verification: friends or foes? privacy and security issues in information systems towards a unified view of modeling and programming formal methods and safety certification: challenges in the railways domain RVE: runtime verification and enforcement, the (industrial) application perspective variability modeling for scalable software evolution detecting and understanding software doping learning systems: machine-learning in software products and learning-based analysis of software systems testing the internet of things doctoral symposium industrial track RERS challenge and STRESS.There are some types of cheating that's virtually impossible to fully prevent, like doing faster and more accurate inputs programmatically (triggerbots, for example). The papers presented in this volume were carefully reviewed and selected for inclusion in the proceedings. The two-volume set LNCS 9952 and LNCS 9953 constitutes the refereed proceedings of the 7th International Symposium on Leveraging Applications of Formal Methods, Verification and Validation, ISoLA 2016, held in Imperial, Corfu, Greece, in October 2016.
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